Thursday, June 3, 2010

Getting A Head


This one was also done by request and there is more of her to come!

Sunday, May 30, 2010

Animation 2


Alright - so here is a goofy little walker. The trouble I had with this was the tracking of the feet to the ground. The first thing I did was created the stepping movement pattern and copied that loop to the rest of the frames. Then I moved him key-frame by key-frame from left to right. The problem is that I couldn't get the foot that was on the ground to be in the exact same spot at each keyframe making it kind of sway a bit as he walks.

Saturday, May 29, 2010

Animation!


So I got me some animation software! It was just some cheap software I bought off the shelf - but it appears to be real easy to use and seems to be potentially really powerfull - for me anyways! It's all vector graphics, bone deformations and stuff I'm still learning about but here is a quicky animation I threw together after a couple of hours of exploring! - Haha - it's so lame!

Sunday, May 16, 2010

Bird is the word!

So I drew a birdy... not really much to say about it. The tail-feathers gave me a lot of trouble, but the rest of it is kind of "it is what it is".

Saturday, May 15, 2010

Super Duper

This image was actually drawn at a friends request - which was different and fun because I got to kind of bounce it back and forth with him until it was what he wanted. It's pretty simple - a basic outline with some coloring added to it. I have left out the lettering that was added to his chest because because it is specific to my friend. I only mention the lettering because without it there seems to be a big blank spot on his chest. The lettering incidentally was one of the hardest things to get on there because I had to write some custom software to deform it to his chest (Paint.Net does not do deformations).

Sunday, May 9, 2010

Facing Failure

This face is from another blog that I follow that is absolutely amazing - Here. I wanted to try and draw the face alone - but made several mistakes.
First I drew this at the image's actual size. I ended up turning up the magnification of the entire drawing to 400% while I tried to free-hand this and realized that it was difficult to draw in any detail with a bunch of blocks. Because of this I turned to using some gray-scale colors to try and do shading which turned out poorly both because my tools are freebie tools and I really didn't know what I was doing or how to use them. Another issue I ran into is that I was really focused on the face and the features that stood out to me the most (such as the smile) which ended up becomming larger than the other features. I could have made the head itself larger to fit the face better and this would have made things more proportional, but by the time I came to that conclusion I had already woven in a lot of the shading and hair. The hair is weird - I would like to know how some real artists do this. Anyways - I want to make sure I post the good and bad alike!

Thursday, May 6, 2010

Painting A Painter

So this guy ended up with almost 20 layers and 5 main parts - Head, Body, Front Hand, Rear Hand, and Gun. Each part had a layer for the outline, shadowing, detail, fills (to block out lines from lower layers) and cut-aways (to cut out parts of a lower layer that are more in the foreground).

Anyways it took some time to get this one right but I used some tips I picked up about drawing "frames and skeletons" to get proper placements and proportions. I'm not saying it came out perfect - but it was easier than the wrinkle kid.
 
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