
This one was also done by request and there is more of her to come!
This is what happens when you give a computer programmer the tools of an artist!
This image was actually drawn at a friends request - which was different and fun because I got to kind of bounce it back and forth with him until it was what he wanted. It's pretty simple - a basic outline with some coloring added to it. I have left out the lettering that was added to his chest because because it is specific to my friend. I only mention the lettering because without it there seems to be a big blank spot on his chest. The lettering incidentally was one of the hardest things to get on there because I had to write some custom software to deform it to his chest (Paint.Net does not do deformations).
First I drew this at the image's actual size. I ended up turning up the magnification of the entire drawing to 400% while I tried to free-hand this and realized that it was difficult to draw in any detail with a bunch of blocks. Because of this I turned to using some gray-scale colors to try and do shading which turned out poorly both because my tools are freebie tools and I really didn't know what I was doing or how to use them. Another issue I ran into is that I was really focused on the face and the features that stood out to me the most (such as the smile) which ended up becomming larger than the other features. I could have made the head itself larger to fit the face better and this would have made things more proportional, but by the time I came to that conclusion I had already woven in a lot of the shading and hair. The hair is weird - I would like to know how some real artists do this. Anyways - I want to make sure I post the good and bad alike!
So this guy ended up with almost 20 layers and 5 main parts - Head, Body, Front Hand, Rear Hand, and Gun. Each part had a layer for the outline, shadowing, detail, fills (to block out lines from lower layers) and cut-aways (to cut out parts of a lower layer that are more in the foreground).